Punching, slicing, chopping and hacking your way through hordes of horned enemies is fundamentally enjoyable. Let's not forget that the God of War titles are great, and in aping them so closely Dante's Inferno has ended up with some redeeming features. Not to mention the fact it is physically impossible for anyone in the world to look at this game for more than 30 seconds without going, "Oh, it's like God of War."īut that fact is this game's saving grace. So yes, you can add Dull Puzzles to the list of things which make Dante's Inferno worth avoiding - a list which already includes Repetitive Level Design, Daft Cut-Scenes and Generally Feeling Like It Was Made About Five Years Ago. Will there be a sequel? Dante wrote two more poems and EA spent millions on this game. The answer to another puzzle, where a switch had descended into the floor, turned out to be killing all the enemies to make it magically reappear. In one area, faced with three moving platforms, a pair of switches and two time delays, I spent ages trying to think laterally - only to discover the solution was just to run really fast. They all involve pulling switches and/or pushing crates (sorry, Mr Scriptwriter, but a crate is still a crate even if you call it a "slider"). The few puzzles in the game are no more inspired. The reward for taking the holier path is extra Souls to buy more moves with, but the mini-game is so dull I'd pay actual pound coins not to play it again. It's like a rubbish rhythm-action game, except there isn't any music. Pick Absolve and you must play a mind-numbing mini-game which involves hitting the various face buttons as icons pass through them. Just like in real life, being bad is more fun - pick Punish and you get to watch Dante scythe the poor unfortunate in the face. Throughout the game you'll come across the souls of historical figures condemned to Hell for horrendous crimes, and once again you can choose to Absolve or Punish them. It only takes an extra second or two but by the time you're several levels and a few hundred enemies in, it seems a lot easier to forget the spear business altogether and just hack everyone up. During this process any nearby minions of Hell who were in the middle of attacking you will stand back politely, as though waiting their turn for the hummus spoon at a buffet. You can earn extra souls by spearing enemies with your scythe, then choosing whether to Absolve them (by hammering one button) or Punish them (by pressing another). All of them can be ignored completely in favour of mashing away at the buttons. All of the moves have silly names like Soul Stabber and Abominable Slam, suggesting they've been inspired by the works of Stone Cold Steve Austin rather than Dante Aligheri. These can then be used to buy new Holy and Unholy moves via a ninetiestastic talent tree. As you defeat enemies you absorb their souls. The combat also starts to feel repetitive as the game goes on, despite the presence of a character progression system.
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